L file
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Description
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BACKSUB.L
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Nick's sub - rear view (displayed when entering cave).
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BARREL1.L
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Barrel - blue.
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BARREL2.L
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Barrel - red.
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BARREL3.L
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Barrel - orange.
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BLOCK.L
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Destructible tile - rock.
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BLOCK2.L
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Destructible tile - laboratory.
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BONUS1.L
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Item - sea shell.
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BONUS2.L
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Item - sea star.
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BONUS3.L
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Unused - gold nought.
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BOSSHIT.L
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Oscar boss debris explosion.
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BS1DR.L
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Oscar boss destroyed - right-facing.
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BS1_BDL.L
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Oscar boss body - left-facing.
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BS1_BDR.L
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Oscar boss body - right-facing.
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BS2_BOD.L
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Otis boss body.
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BS2_TN1.L
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Unused - Otis boss tentacle - left-facing.
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BS2_TN2.L
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Unused - Otis boss tentacle - left-facing.
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BS2_TN3.L
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Unused - Otis boss tentacle - right-facing.
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BS2_TNL1.L
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Otis boss tentacle 1 - left-facing.
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BS2_TNL2.L
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Otis boss tentacle 2 - left-facing.
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BS2_TNR1.L
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Otis boss tentacle 1 - right-facing.
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BS2_TNR2.L
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Otis boss tentacle 2 - right-facing.
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BS3_ARL.L
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Riptide boss armament - left-facing.
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BS3_ARR.L
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Riptide boss armament - right-facing.
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BS3_BDL.L
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Riptide boss body - left-facing.
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BS3_BDR.L
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Riptide boss body - right-facing.
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BS3_DTH.L
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Unused - Riptide boss destroyed - right-facing.
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BS3_DTHL.L
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Unused - Riptide boss destroyed - left-facing.
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BS3_DTHR.L
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Riptide boss destroyed - right-facing.
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BS3_FACL.L
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Riptide boss face - left-facing.
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BS3_FACR.L
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Riptide boss face - right-facing.
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BS3_PRPL.L
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Riptide boss propeller - left-facing.
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BS3_PRPR.L
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Riptide boss propeller - right-facing.
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BUBMD.L
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Bubbles - medium.
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BUBSM.L
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Bubbles - small.
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CANNONL.L
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Enemy cannon - left-facing.
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CANNONR.L
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Enemy cannon - right-facing.
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CHAIN.L
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Tow chain used by Nick's sub to capture Riptide (after boss is destroyed).
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CHEST.L
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Treasure chest.
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CLAM.L
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Enemy clam.
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COIN.L
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Item - coin.
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CRAB.L
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Enemy crab.
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CRABDIE.L
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Enemy crab destroyed.
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DOOR.L
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Door - grey.
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DOOR_UD.L
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Door - grey.
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DR_RIP1.L
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Unused - figure with "rip" text on it.
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DUCT_D.L
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Duct - downward-facing.
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DUCT_L.L
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Duct - left-facing.
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DUCT_R.L
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Duct - right-facing.
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DUCT_U.L
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Duct - upward-facing.
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EGODIE2.L
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Nick's sub destroyed.
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END.L
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"END" text displayed after final level is completed.
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END_DR.L
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Door - green (requires key).
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EXP3.L
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Explosion - very large.
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EXPLG.L
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Explosion - large.
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EXPMD.L
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Explosion - medium.
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EXPSM.L
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Explosion - small.
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FACE_L.L
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Enemy face - left-facing.
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FACE_R.L
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Enemy face - right-facing.
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FIRBALDN.L
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Fire pit fireball - downward-facing.
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FIRBALUP.L
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Fire pit fireball - upward-facing.
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FIRE_PIT.L
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Hazard - fire pit.
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FISH1L.L
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Angelfish - left-facing.
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FISH1R.L
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Angelfish - right-facing.
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FISH2L.L
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Butterfly fish - left-facing.
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FISH2R.L
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Butterfly fish - right-facing.
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FREEMINE.L
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Enemy mine released.
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GEM.L
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Item - gem.
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GOTCHA.L
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Nick's sub captured by octopus tentacle.
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GUN_1.L
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Status panel - pulse cannon piece 1.
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GUN_2.L
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Status panel - pulse cannon piece 2.
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GUN_3.L
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Status panel - pulse cannon piece 3.
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GUN_4.L
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Status panel - pulse cannon piece 4.
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JELLY.L
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Enemy jelly.
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KEY.L
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Status panel - key.
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MINE.L
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Enemy mine.
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MOUSE.L
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Mouse cursor.
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MREAL.L
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Enemy mine anchor wire released.
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MSG_BAR.L
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Pop-up help box - barrels.
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MSG_CAVE.L
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Pop-up help box - caves.
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MSG_GUN.L
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Pop-up help box - pulse cannon.
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MSG_JASN.L
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Pop-up help box - JASON submersible.
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MSL_ARWL.L
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Missile - projectile fired by enemy face - left-facing.
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MSL_ARWR.L
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Missile - projectile fired by enemy face - right-facing.
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MSL_BG2L.L
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Missile - torpedo fired by enemy cannon and Riptide boss armament - left-facing.
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MSL_BG2R.L
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Missile - torpedo fired by enemy cannon and Riptide boss armament - right-facing.
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MSL_BIGL.L
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Missile - Nick's sub torpedo level 4 - left-facing.
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MSL_BIGR.L
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Missile - Nick's sub torpedo level 4 - right-facing.
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MSL_HBL.L
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Missile - pulse cannon - left-facing.
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MSL_HBR.L
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Missile - pulse cannon - right-facing.
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MSL_INKL.L
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Missile - ink fired by Otis boss - left-facing.
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MSL_INKR.L
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Missile - ink fired by Otis boss - right-facing.
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MSL_PEA.L
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Missile - projectile fired by enemy tulip.
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MSL_RED.L
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Missile - projectile fired by enemy crab.
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MSL_RKL.L
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Missile - Nick's sub torpedo level 3 (also fired by enemy ship and Riptide boss) - left-facing.
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MSL_RKR.L
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Missile - Nick's sub torpedo level 3 (also fired by enemy ship and Riptide boss) - right-facing.
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MSL_SM.L
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Missile - Nick's sub torpedo level 1.
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MSL_SPT.L
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Missile - projectile fired by enemy serpent.
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MSL_STR.L
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Missile - mine fired by Oscar boss.
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MSL_TOP.L
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Missile - Nick's sub upward torpedo.
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MSL_TPL.L
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Missile - Nick's sub torpedo level 2 (also fired by enemy shuttle) - left-facing.
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MSL_TPR.L
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Missile - Nick's sub torpedo level 2 (also fired by enemy shuttle) - right-facing.
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MSL_ZAP.L
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Unused - missile (yellow zigzag).
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OTIS.L
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Otis image displayed on stats screen.
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OTISEYES.L
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Otis boss eyes.
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PAT1.L
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Blue pattern used as page backgrounds for story and instructions.
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PIECE_1.L
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Item - pulse cannon piece 1.
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PIECE_2.L
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Item - pulse cannon piece 2.
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PIECE_3.L
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Item - pulse cannon piece 3.
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PIECE_4.L
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Item - pulse cannon piece 4.
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PIRANAL.L
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Enemy piranha - left-facing.
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PIRANAR.L
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Enemy piranha - right-facing.
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POD1.L
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Enemy pod 1.
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POD2.L
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Enemy pod 2.
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PRELUDE.L
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Level title box with "NOW ENTERING:" text displayed when a level starts.
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PROBEL.L
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JASON submersible - left-facing.
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PROBER.L
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JASON submersible - right-facing.
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PROBSPIN.L
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JASON submersible disorientated - left-facing, right-facing, front view, and rear view.
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PU_1UP.L
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Power-up - 1-up.
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PU_AIR.L
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Power-up - air increase.
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PU_AUTO.L
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Power-up - automatic fire.
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PU_FIRE.L
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Power-up - firepower increase.
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PU_JASON.L
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Power-up - JASON submersible.
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PU_JF.L
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Power-up - Nick/JASON simultaneous fire.
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PU_JWL1.L
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Unused - power-up (rotating sphere).
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PU_KEY.L
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Power-up - key.
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PU_SHLD.L
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Power-up - shield increase.
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PU_TOP.L
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Power-up - upward cannon.
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SCR_100.L
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Score icon - 100 points.
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SCR_500.L
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Score icon - 500 points.
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SCR_1000.L
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Score icon - 1000 points.
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SCR_2000.L
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Score icon - 2000 points.
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SCR_3000.L
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Score icon - 3000 points.
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SCR_4000.L
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Score icon - 4000 points.
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SCR_5000.L
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Score icon - 5000 points.
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SERPDIE.L
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Enemy serpent destroyed.
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SERP_L.L
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Enemy serpent - left-facing.
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SERP_R.L
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Enemy serpent - right-facing.
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SHARKDIE.L
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Enemy shark destroyed.
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SHARKL.L
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Enemy shark - left-facing.
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SHARKR.L
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Enemy shark - right-facing.
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SHIPL.L
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Enemy ship - left-facing.
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SHIPR.L
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Enemy ship - right-facing.
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SHPBMB.L
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Depth charge bomb dropped by enemy ship.
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SHUTL_L.R
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Enemy shuttle - left-facing.
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SHUTL_R.L
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Enemy shuttle - right-facing.
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SPIKES_D.L
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Hazard - spikes - downward-facing.
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SPIKES_U.L
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Hazard - spikes - upward-facing.
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SPLAT.L
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Enemy face projectile explosion.
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STATUE.L
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Atlantis statue.
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SUBL.L
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Nick's submarine - left-facing.
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SUBR.L
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Nick's submarine - right-facing.
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SWITCH.L
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Switch.
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TENT_IN.L
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Hazard - octopus tentacle - moving into cave.
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TENT_OUT.L
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Hazard - octopus tentacle - moving out of cave.
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THE.L
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"THE" text displayed after final level is completed.
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TULIP.L
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Enemy tulip.
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TULIPL.L
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Enemy tulip - left-facing.
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TULIPR.L
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Enemy tulip - right-facing.
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TURN.L
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Nick's sub - front view (displayed when turning).
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WEED1.L
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Seaweed 1.
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WEED2.L
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Seaweed 2.
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ZAP_UD.L
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Hazard - zapper.
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